MathBreakers
3D math adventure game for Mac, PC, and iOS with a linear storyline for arithmetic, number line, and fractions.
What I did
- Game design and development
- Classroom playtesting
- Shark Tank 1st Prize, 2013
- ES6
- TypeScript
- Node.js
- WebGL
Founder, math geek, and game developer. 15+ years across enterprise systems, VR training, 3D applications, and AI.
Games, VR training, science exhibits, and AI platforms I've designed and built.
3D math adventure game for Mac, PC, and iOS with a linear storyline for arithmetic, number line, and fractions.
An AI Powered Math Assessment Platform
An AI Powered Math Assessment Platform with district pilots, built on a multi-agent content and evaluation pipeline.
Harassment training app with virtual cell phone and branching narrative for Oculus Rift.
Virtual Air Strike simulator including weather control and several interactive military equipment pieces.
Remote control industrial robot which can make toast, pour drinks, and pick junkyard metals.
Animated showcase including a modular catalyst synthesizer, controlled molecule flow, and energy storage.
An immersive exploration of an animal cell with labeled organelles and structures.
Immersive tour through a mouse brain with simulated Clopidogrel administration. Exploratorium exhibit 2015.
Published (Steam) Boxing / Dodging game that engages the player in motion throughout the full body as they rescue the Frog Princess.
Retail data & research platform.
A multiplayer VR experience where you build and control a fleet of ships in space.
PlaceNote SDK extension with prefabs that guide users toward optimal AR mapping behaviors.
PlaceNote is a platform for AR developers, many of whom need prefabs and techniques to get started for guiding the end user to optimal mapping behaviors. I wrote an extension to the PlaceNote SDK that includes prefabs for developers to help them achieve this.
Prototype gesture recognition spellcasting game with portals between worlds and hand-gesture spell casting.
Using Vive and Leap Motion, I built a prototype game that lets you portal between worlds, and recognizes hand gestures for casting magic spells.
A LightLodges.com production for communal coherence, village building and sustainable communities.
A LightLodges.com production for communal coherence, village building and sustainable communities. Precursor to a live Mixed Reality gameshow coming 2018
An action game for Vive/Oculus
Fly around in 3D space and shoot drones and space-men with your bow and arrow.
A 3D game to learn coding by editing the world around you in real time using a javascript laser.
Designed and shipped the full game prototype, leading to a $160k successful KickStarter campaign.
An iOS game development studio that published Bank Defense and Santa's Last Stand to iOS.
I led a small team of developers and artists to design and publish two titles, "Santa's Last Stand" and "Bank Defense" for iOS.
A search-and-filter website for exploring the startup landscape.
Part of StartUp Chile, and one of my first solo projects, a search-and-filter website for exploring the startup landscape and searching for new opportunities. The startup data is scraped from CrunchBase. The original vision was to provide startups a go-to resource for funding, incubators, and other opportunities.
Founding, building, and selling across AI, enterprise and 3D applications.
2026 - present
Relaunching MathBreakers as a browser-based 3D math platform for grades 3-8. Full-stack development, DevOps, and go-to-market. Manages a team of 4.
2025 - 2026
Built an AI-powered math assessment platform with district pilots. Led a team of 3.
2024 - 2025
Expanded US presence, partnerships, and sales pipeline.
2019 - 2023
Pre-sales and solutions engineering for SMB and Fortune 500 enterprise clients.
2019
Unity VR retail training platform on an 8-person engineering team.
Immersive VR workplace training.
Immersive technology venture.
2013 - 2017
3D math adventure game for Mac, PC, and iOS. Shark Tank 1st Prize, 2013.
2011 - 2013
Produced iOS games including Bank Defense and Santa's Last Stand.
2010 - 2011
As a part of the StartUp Chile program, developed an online resource for startups and job-seekers.
I'm comfortable wearing multiple hats.
I started builing educational software in 2010 with Code Hero, a game that reprograms itself while you play. Since then I've published 5 titles including MathBreakers, Santa's Last Stand, Bank Defense, SpaceFrogVR, and NumberSpark. As a co-founder, I've helped bring startups to funding or major growth events including StarCoach AI, VantagePoint, Havik, Humon Automation, and Primer Labs.
Between ventures, I've written music, traveled abroad, lived in Chile and Thailand, taught English in China, and started a retreat center in Puerto Rico.
Today I'm producing MathBreakers, a browser-based 3D platform for grades 3-8 with a built-in user generated content platform.
Essays on technology, business, and more.
AI. Superpower, or super liability?
Read on MediumWe already pay for homelessness. What if we're doing it wrong?
Read on MediumMy homage to the statistician who changed the way I look at our world.
Read on MediumHow to consider different factors and evaluate a potential enterprise b2b opportunity.
Read on MediumA personal account of my experience as a Westerner working at a Ukrainian company.
Read on MediumOpen to founding, sales, and engineering roles.
Email Charlie