Charlie Van Norman

Hello! I design and deploy 3D interactive software, to solve fun and challenging problems.

My life's mission is making an impact on the world through education.

  • Early prototype. Magical powers of cube control. Written for Quest using Unity3D
  • A multiplayer VR experience where you build and control a fleet of ships in space.
  • A simulation for Air Force equipment and procedure training. Features include weather control, night vision, Garmin GPS, Garmin watch, izlid, rangefinder, 3rd party military vehicle and mission integration. Video is confidential, private demo may be available upon request.
  • A VR Active Fitness game in collaboration with Alex Goldman, which engages the player to utilize the body and controllers in motion throughout the full play area (2 x 3 meters)
  • Robots are controlled using human inputs in Virtual Reality, and can be trained on the data gathered by human inputs (using Vive controllers)
  • A math sandbox video game for grades 2 - 8 which allows users to edit, create, and share game content from directly inside the application, natively in a web browser.
  • PlaceNote is a platform for AR developers, many of whom need prefabs and techniques to get started for guiding the end user to optimal mapping behaviors. I wrote an extension to the PlaceNote SDK that includes prefabs for developers to help them achieve this.
  • Based on projects designed by the Foresight Institute's May 2018 Molecular Machines workshop
  • As interim CTO I led the development of Vantage Point, a VR harassment enterprise training application. Note the video is private at the request of the company - video demo available on request.
  • As a big believer in video games as the best medium for learning, I also believe VR takes this one step further. This is an experimental immersive experience to teach about the makeup of a cell with labeled organelles.
  • Using Vive and Leap Motion, I built a prototype game that lets you portal between worlds, and recognizes hand gestures for casting magic spells.
  • Using a cubic centimeter of a mouse brain imaged with 3Scan's equipment, I made a virtual reality tour through the vasculature and a mini-game to destroy blood clots. This was on exhibit during the Exploratorium's science week in 2015.
  • We partnered with some of the biggest names in math education, including Dan Meyer and Jo Boaler, to discover the intersection between 3-D action gaming and elementary mathematics. The result was a truly immersive, stress free math game that kids love to play.
  • I led a small team of developers and artists to design and publish two titles, "Santa's Last Stand" and "Bank Defense" for iOS.
  • One of my first solo projects, a search-and-filter website for exploring the startup landscape and searching for new opportunities. The startup data is scraped from CrunchBase. The original vision was to provide startups a go-to resource for funding, incubators, and other opportunities.
  • I led production of the first 3D version of Code Hero, in which you learn programming by editing the world around you in real time using a javascript laser.